Tower Games Kill Team Narrative Tournament

General Rules:

  • All Players must have the Best Coast Pairings App on a device and available to use.

  • Warhammer 40K: Kill Team 2nd Edition rules will be used, Kill Teams may be drawn from the following books:

  • Warhammer 40K: Kill Team Compendium

  • Warhammer 40K: Kill Team Octarius

  • Warhammer 40K: Kill Team Chalnath

  • Warhammer 40K: Kill Team Nachmund

  • Any Kill Team rules featured in a White Dwarf Issue

  • All players must fill out a Scoring Sheet for the game

  • All players must adhere to the Player’s Code

  • Each Game will last a maximum of 1 hour

  • All Matched Play Roster must be submitted through Best Coast Pairings prior to the tournament (see Gameplay Sequence for details on what should be on your Roster!)

  • There will be awards for Best Painted as voted on by participants, and Best General for the player who won the most of their games

  • All players are expected to show up at least 15 minutes prior to event start

THE PLAYER'S CODE

As Written by Gareth Thomas

  • Always be polite and respectful.

  • Always tell the truth and never cheat.

  • Arrive on time with all of the things you need to play the game.

  • Make a respectful, non-touching, gesture to your opponent before and after the game, such as offering a salute or air-fist bump.

  • Avoid using language your opponent might find offensive.

  • Offer your opponent a chance to examine your army roster before the battle starts.

  • Answer any questions your opponent has about your army and the rules that apply to your army.

  • Measure moves and distances carefully and accurately.

  • Give your opponent the chance to examine your dice rolls before picking up the dice.

  • Remind your opponent about rules they may have forgotten to use or that they have used incorrectly, especially when doing so is to your opponent’s advantage rather than your own.

  • Never deliberately waste time during a game. 

  • Avoid distracting an opponent when they are trying to concentrate, and be careful to respect their personal space.

  • Never complain about your bad luck or your opponent’s good luck.

  • Never collude with an opponent to fix the outcome of a game.

Gameplay Sequence

  • The selected Mission pack for this tournament is listed below.

  • Missions will be played in accordance with the Matched Play rules with the following exceptions:

  • All Operatives in your assembled Matched Roster must be able to be run in one Kill Team. There should not be “excess” operatives that will not be fielded in one game on your roster. Your Operatives have been thrown into a desperate struggle within the Nicoletti Cluster, Thus you are unable to draw from reserves!

  • During the Matched Play Mission Sequence, skip steps 1 through 5, as there will be an assigned table with an associated mission, set up objectives, and terrain.

  • Mission Rules override any abilities or restrictions in the core rules.

  • Scoring caps are still in play, even though it may be likely that you will score more than 12 VP from some of these missions.

  • If at any point a player concedes or has to leave, it will count as a victory for the opponent

What you need to bring

  • You must have one fully legal Kill Team, with models for every operative in your list painted to a battle ready standard (3 different colors applied with some degree of intention), and based on the appropriate base size.

  • You must come prepared with all necessary KillZone Essentials, including:

  • Enough conceal/engage order markers for your Kill Team

  • 3 Barricades

  • One deck of Tac Ops cards that can be used for your Kill Team

  • Measuring Sticks or a Tape Measure

  • Dice

  • ​Physical copies of all rules necessary for you to play your Kill Team (data slates, strategic and tactical ploys, list of possible equipment, etc.)